Law and class
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Any regent can control law holdings, and the way these domains use the law varies based on the use to which they are put. In any case, the character class of the controlling regent may affect the nature of the law holding. The following section examines five basic character roles - warrior, scoundrel, noble, arcane spellcasters, and divine spellcasters.
[top]Warriors
A warrior is a character who is capable in combat and seeks to use law holdings to provide legal sanction for the force he wields in his domain. Unlike the noble who may be a decent combatant, but uses negotiation, diplomacy, or intrigue, the warrior uses violence. These law regents tend toward the more direct approach? whether in rulership or diplomacy, they use the power of their position to get things done.
A typical warrior-controlled law holding tends to have a central power base (the warrior?s home in small domains, or a castle in larger ones). The warrior probably has at least tacit control over some military units (if he isn?t the province ruler, these may default to the realm regent, but he could have command of some of them), or at least a band of cohorts or followers he can count on. Sheriffs, knights, and constables tend to be warrior law regents.
The focus of such holdings will be identifying criminals and confronting them. Since criminals may not surrender, the warrior style of law will be prepared to defeat them in battle and either capture them or kill them. Not only are the criminals dangerous, but the world is dangerous. It is unwise to send a justice off with a few guards to solve the province's problems. The law must be prepared for whatever dangers present themselves.
Fighter: The fighter is versatile and potent in combat, direct confrontation of criminals are your strength, but you will need to hire or recruit an investigator, such as a ranger, rogue, or bard to help you find any fugitive. A diviner is also a good companion, whether a magician, mage, or priest, someone who can find what is lost or predict trouble is an asset.
Barbarian: The barbarian is tougher, less versatile combatant, but his access to Listen and Survival as class skills makes him more capable of tracking a fugitive. Even so, unless criminals invariably flee into the wilderness, you will benefit from an investigator, such as a ranger, rogue, or bard. A diviner is likewise advantageous, but neither Rjurik nor Vos trust arcane magic, so a priest is probably your best bet.
A typical warrior-controlled law holding tends to have a central power base (the warrior?s home in small domains, or a castle in larger ones). The warrior probably has at least tacit control over some military units (if he isn?t the province ruler, these may default to the realm regent, but he could have command of some of them), or at least a band of cohorts or followers he can count on. Sheriffs, knights, and constables tend to be warrior law regents.
The focus of such holdings will be identifying criminals and confronting them. Since criminals may not surrender, the warrior style of law will be prepared to defeat them in battle and either capture them or kill them. Not only are the criminals dangerous, but the world is dangerous. It is unwise to send a justice off with a few guards to solve the province's problems. The law must be prepared for whatever dangers present themselves.
Fighter: The fighter is versatile and potent in combat, direct confrontation of criminals are your strength, but you will need to hire or recruit an investigator, such as a ranger, rogue, or bard to help you find any fugitive. A diviner is also a good companion, whether a magician, mage, or priest, someone who can find what is lost or predict trouble is an asset.
Barbarian: The barbarian is tougher, less versatile combatant, but his access to Listen and Survival as class skills makes him more capable of tracking a fugitive. Even so, unless criminals invariably flee into the wilderness, you will benefit from an investigator, such as a ranger, rogue, or bard. A diviner is likewise advantageous, but neither Rjurik nor Vos trust arcane magic, so a priest is probably your best bet.
[top]Scoundrels
[top]Nobles
[top]Arcane Spellcasters
[top]Divine Spellcasters
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Created by Last edited by , 10-23-2011 at 02:35 PM 0 Comments, 5,725 Views |
, 06-19-2007 at 02:11 AM
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