Krabbi Fjorisson

Stjordvik » Krabbi Fjorisson
Male Rjurik Bard 2/Natural Magician 4/Wizard 2; CR: 8

Lord of Skorpa

Lineage lesser nobility

Tainted Bloodline of Vorynn, 8

Neutral Medium Humanoid

VP/WP 68/13

Init +0

Languages language

AC , touch , flatfooted

Fort + , Ref + , Will +

Speed ft

Melee Atk + (damage /critical, weapon)

Ranged + (damage /critical, weapon)

Base Atk + ; Grapple

Abilities Str 8, Dex 10, Con 11, Int 17, Wis 11, Cha 14



Special Qualities: including linked blood abilities

Description: , lbs


Italicize feats and abilities followed by a brief description
Typical Dialogue:

"I see a great herd, two great bulls range to face one another, for it is thought that the great bull is weak. One of the bulls wants to keep the herd together to protect it from the wolves and lions. Another wants to take as many cows as he can and form a new herd. The rest of the bulls see that the great bull is distracted and mate with the cows."

"The answer you seek is in the abandon village of Furvelk in Arvaald. Do not disturb the
longhouse, but rather, seek out the stables."
Krabbi Fjorisson is the lord of Skorpa, but that was not his original life plan. His older brother Rjanik Fjorisson had inherited the family lands and titles, but he drown on the Skorpa lake in winter when he fell through the ice while ice fishing. Krabbi had been raised to be an adviser to his brother and to take the part of a scholar and adviser. His brother's death changed his life considerably. Krabbi succeeded his brother and began at a time when his interest in the arcane mysteries of bardic knowledge was considerable. It was about that time when a cleric of Lirorn appeared in Krabbi's life and promised to teach him the secrets of divination. Though forbidden by custom the embrace of true magic, the path once started by someone capable of it nearly always results in its fruition. Krabbi chose to specialize as a diviner and has rejected the dark school of necromancy. Krabbi cloaks himself in the mantle of a seer, but the druids and seers suspect that he is in fact a wizard or sorcerer. His title as lord of Skorpa helps protect him from their disapproval, but given that, his concealment of whatever he truly is allows the druids to save appearances and since lord Krabbi seems by all accounts to focus on divinations, the druids are content to wait and watch.
Krabbi has no strong connection either toward the king or the eorls who desire their independence. And, in any event, his own vulnerability precludes him from taking an active role in realm politics. Nevertheless, he does receive divinations on the struggle itself.

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