Guild Scouts Heroes of Battle
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[top]Combatants
Guild Apprentice 46 per normal unit; Expert 1; CR ½;
Guild Scout 60 per normal unit; Rogue 1; CR 1;
Guild Muscle 23 per normal unit; Warrior 2; CR 1;
Guild Veteran Scout 23 per normal unit; Rogue 2; CR 2;
Guild Elite Scout 15 per normal unit; Rogue 3; CR 3;
Guild Scout 60 per normal unit; Rogue 1; CR 1;
Guild Muscle 23 per normal unit; Warrior 2; CR 1;
Guild Veteran Scout 23 per normal unit; Rogue 2; CR 2;
Guild Elite Scout 15 per normal unit; Rogue 3; CR 3;
[top]Leaders
Guild Aristocrat 8 per normal unit; Aristocrat 2; CR 1; Medium humanoid; HD 2d8; hp 8; Init +1 Spd 30 ft; AC 15, touch 11, flat-footed 14; Atk +2 melee (1d6/19-20, short sword) or +4 ranged (1d8/x3, shortbow); AL varies; SV Fort +0, Ref +0, Will +3; Str 10, Dex 12, Con 10, Int 8, Wis 10, Cha 13.
Skills and Feats: Appraise +4, Climb +3, Jump +3, Knowledge (Nobility) +3, Listen +1, Profession (Merchant) +5, Spot +4, Point Blank Shot, Weapon Focus (Shortbow).
Possessions: masterwork studded leather armor, masterwork short sword, masterwork shortbow, 25 arrows
Guild Noble 6 per normal unit; Noble 3; CR 3; Medium humanoid; HD 3d8; hp 12; Init +2 Spd 30 ft; AC 16, touch 12, flat-footed 14; Atk +4 melee (1d6+2/19-20, short sword) or +3 ranged (1d8/x3, shortbow); AL varies; SV Fort +1, Ref +3, Will +4; Str 13, Dex 14, Con 10, Int 8, Wis 12, Cha 15.
Skills and Feats: Appraisel +7, Climb +4, Diplomacy +6, Intimidation +8, Jump +4, Knowledge (Nobility) +3, Listen +1, Profession (Merchant) +5, Spot +7, Far Shot, Point Blank Shot, Precise Shot, Weapon Focus (Shortbow).
Possessions: masterwork studded leather armor, masterwork short sword, masterwork shortbow, 25 arrows
Archery Commander: Allies within 30 feet gain a +1 morale bonus on ranged attacks.
Guild Cleric 6 per normal unit; Cleric of Sera 3; CR 3;
Guild Veteran Cleric 6 per normal unit; Druid 4; CR 4;
Guild Sergeant 4 per normal unit; Scout 5; CR 5;
Guild Lieutenant 1 per normal unit; Noble 8; CR 8
Guild Captain 1 per normal unit; Noble 10; CR 10
Skills and Feats: Appraise +4, Climb +3, Jump +3, Knowledge (Nobility) +3, Listen +1, Profession (Merchant) +5, Spot +4, Point Blank Shot, Weapon Focus (Shortbow).
Possessions: masterwork studded leather armor, masterwork short sword, masterwork shortbow, 25 arrows
Guild Noble 6 per normal unit; Noble 3; CR 3; Medium humanoid; HD 3d8; hp 12; Init +2 Spd 30 ft; AC 16, touch 12, flat-footed 14; Atk +4 melee (1d6+2/19-20, short sword) or +3 ranged (1d8/x3, shortbow); AL varies; SV Fort +1, Ref +3, Will +4; Str 13, Dex 14, Con 10, Int 8, Wis 12, Cha 15.
Skills and Feats: Appraisel +7, Climb +4, Diplomacy +6, Intimidation +8, Jump +4, Knowledge (Nobility) +3, Listen +1, Profession (Merchant) +5, Spot +7, Far Shot, Point Blank Shot, Precise Shot, Weapon Focus (Shortbow).
Possessions: masterwork studded leather armor, masterwork short sword, masterwork shortbow, 25 arrows
Archery Commander: Allies within 30 feet gain a +1 morale bonus on ranged attacks.
Guild Cleric 6 per normal unit; Cleric of Sera 3; CR 3;
Guild Veteran Cleric 6 per normal unit; Druid 4; CR 4;
Guild Sergeant 4 per normal unit; Scout 5; CR 5;
Guild Lieutenant 1 per normal unit; Noble 8; CR 8
Guild Captain 1 per normal unit; Noble 10; CR 10
[top]Special
Guild Scouts are a high Reflex unit, based on the Rogue class.
Created by Last edited by , 10-23-2011 at 02:07 PM 0 Comments, 2,733 Views |
, 03-06-2009 at 10:04 PM
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