Created for and with Cry Havoc in Birthright system

[top]Goblin Wolfrider

Goblin Wolfrider, 3rd level Warrior
Small Goblin
Hit Dice: 3d8+3 (16 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 19 (+1 size, +1 Dex, +5 chainmail, +2 heavy shield)
Base Attack/Grapple: +3/-1
Attack: Lance +4 melee (1d6) or mw. shortbow +6 ranged (1d4)
Charge Attack: Lance +6 melee (2d6) or mw. shortbow +4 ranged (1d4+3)
Full Attack: Lance +4 melee (1d6) or mw. shortbow +6 ranged (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft.
Saves: Fort +4, Ref +2, Will +0
Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 6
Skills: Hide +8 (+1), Listen +1, Move Silently +8 (+1), Ride +11, Spot +1 (inc ac p.)
Feats: Mounted Combat, Mounted Archery
Challenge Rating: 1
Alignment: Usually neutral evil
Equipment: 250+250=500 gp (492: Lance 10, Mw shortbow 280, Chainmail 150, spiked heavy w. shield 17, mount 20, 100 arrows 5)
Encumbrance: Medium 76 (46: Lance 5, shortbow 1, Chainmail 20, heavy spiked w. shield 7.5, 100 arrows 7.5)
Armor Check penalty: -7

[top]Wolf

Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 14 (+2 Dex, +2 natural)
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Charge Attack: Bite +5 melee (1d6+1)
Full Attack: Bite +7 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip (at +3)
Special Qualities: Low-light vision, Scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (tracking by scent)
Feats: Track, Weapon Focus (bite)
Challenge Rating: 1
Alignment: neutral
Equipment: (Military saddle 20)
Encumbrance: medium 150 (86: Lance 5, shortbow 1, Chainmail 20, heavy spiked w. shield 7.5, 100 arrows 7.5, rider 40, saddle )
Armor Check penalty:-3

[top]Goblin Wolfrider Unit, 40 3rd level warriors

Small Goblin and medium animal
Damage factors: 200
Speed: 400 ft. (8 squares)
Armor Class: 16
Base Attack/Grapple: +3/-1 and +1/+2
Attack: Lance +3 melee and bite +3 melee or shortbow +4 ranged
Charge Attack: Lance +6 melee or shortbow +4 ranged and bite +5 melee
Full Attack: Lance +3 melee and bite +3 melee or shortbow +4 ranged
Space/Reach: 100 ft./5 ft.
Special Attacks: Trip (at +3)
Special Qualities: Low-light vision, Scent, Darkvision 60 ft.
Saves: separate for rider and mount
Abilities: separate for rider and mount
Skills: Hide +1, Listen +3, Move Silently +1, Ride +11, Spot +3, Survival +1 (tracking by scent)
Feats: separate for rider and mount
Morale: +3 (+3 HD, +0 Wis)
Intimidate: +0 (+2 HD, -2 Cha)
Alignment: neutral evil
Muster Cost: 4 GB
Garrisoned/Active: 1GB/2GB

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