GURPS:Paladin of Nesirie

Racial Restrictions: Human or raised by Humans
Important Skills: all weapon skills, Shield, all crafting skills, all profession skills, Acrobatics, Climbing, Detect Lies, Diagnostics, Diplomacy, First Aid, Heraldry, Knot-Tying, Leadership, Physician, Religious Rituals, Riding, Surgery, Swimming, Symbol Drawing, Theology, Will, languages
Important Skills Number: 5
Prerequisite Disadvantages: Code of Honour (Nesirie), Charisma 1
Special Prerequisite: Must be female.


Allowed Advantages:
Power Investiture (Cleric) up to level 2 and Holy abilities at any time
Detect Evil [10]
Smite Evil 1 1/day [5] (upgrade level at any time afterwards)
Divine Grace [10]
Lay on Hands [40]
Water Affinity [6]
Unfazeable [15]
Aura of Courage [15]
Immunity to Disease [10]
Upgrade Smite Evil to 2/day [1]
Healing (Faith Healing, Disease Only) 1/week [5]
Upgrade Disease Healing to 2/week [3]
Immune to movement-affecting spells [10]
Upgrade Smite Evil to 3/day [1]
Upgrade Disease Healing to 3/week [2]
Upgrade Disease Healing to 4/week [1]
Upgrade Smite Evil to 4/day [1]
Upgrade Disease Healing to 5/week [1]
Upgrade Smite Evil to 5/day [1]

GURPS:Paladin Advantages

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