Racial Restrictions: Human or raised by Humans
Important Attributes: HT, IQ
Important Skills: Axe/Mace, Knife, Dart, Staff, Broadsword, Spear, Brawling, all crafting skills, all profession skills, Animal Handling, Bling Fighting, Diagnosis, Diplomacy, First Aid, Mimicry, Naturalist, Occultism, Physician, Poisons, Religious Ritual, Riding, Symbol Drawing, Suregery, Survival, Swimming, Tracking, Veterinary, Perception, Will
Important Skills Number: 7
Prerequisite Advantages: Animal Empathy, Naturalist
Prerequisite Disadvantages: Vow (Never wear metal armor), Vow (Never use metal weapons except Scimitar or Sickle)

Allowed Advantages:
Power Investiture (Druidic) all levels and Druidic abilities at any time
Ally (Animal Companion)
Terrain Adaptation (forest) [5]
Resist Nature's Lure [1]
Morph 1/day up to Druid's size but not too small[102]
Upgrade Morph to 2/day [21]
Upgrade Morph to 3/day [20]
Upgrade Morph max size [3]
Immunity to Poison [15]
Upgrade Morph to 4/day [5]
Upgrade Morph min size [3]
Upgrade Morph to allow morphing into plants [41]
Upgrade Morph to 5/day [5]
Unaging [15]
Upgrade Morph max size [4]
Morph into Elemental 1/day [20]
Upgrade Morph to 6/day [5]
Upgrade Morph into Elemental to 2/day [5]
Upgrade Morph into Elemental to 3/day [5]
Upgrade Morph into Elemental max size [5]

Special:
May learn Light Step without prerequisites.
May take Power Investiture (Druidic) only at level 1 without Blood Scion advantage.

[top]New Advantages

[top]Resist Nature's Lure

Effects of Mind Shield 2 vs abilities of the Fey. Stackable with real Mind Shield advantages and other similar bonuses. [1]

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