Large (Dragon)
CR 6
HP 59, hd7d12+14
AC 18 (?1 size, +1 Dex, +8 natural), touch 10, flat-fooded 17
Fort +7, Ref +6, Will +6
Speed 20 ft. (4 squares), fly 60 ft. (poor)
Initiative +1
Spot , Listen
Standard attacks
BAB +7, Grapple +15
Full attack: Sting +10 melee (1d6+4 plus poison) and bite +8 melee (2d8+4) and 2 wings +8 melee (1d8+2) and 2 talons +8 melee (2d6+4)
Special Attacks/Qualities
Poison, improved grab
Darkvision 60 ft., immunity to sleep and paralysis, low-light vision, scent
Skills Hide +7, Listen +13, Move Silently +11, Spot +16
Feats Ability Focus (poison), Alertness, Flyby Attack, MultiattackB
Str 19
Con 15
Dex 12
Int 6
Wis 12
Cha 9
Alignment Usually neutral,
Environment Warm hills,
Organisation Solitary, pair, or flight (3?6)

A distant cousin to the true dragons, the wyvern is a huge flying lizard with a poisonous stinger in its tail.
A wyvern?s body is 15 feet long, and dark brown to gray; half that length is tail. Its wingspan is about 20 feet. A wyvern weighs about one ton.
Wyverns speak Draconic, but usually don?t bother with anything more elaborate than a loud hiss or a deep-throated growl much like that of a bull alligator.


Wyverns are rather stupid but always aggressive: They attack nearly anything that isn?t obviously more powerful than themselves. A wyvern dives from the air, snatching the opponent with its talons and stinging it to death. A wyvern can slash with its talons only when making a flyby attack.
Improved Grab (Ex): To use this ability, a wyvern must hit with its talons. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and stings.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 2d6 Con. The save DC is Consitution-based.
Skills: Wyverns have a +3 racial bonus on Spot checks.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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