Large (Magical Beast (Cold))
CR 5
HP 51, hd6d10+18
AC 15 (?1 size, +1 Dex, +5 natural), touch 10, flat-fooded 14
Fort +8, Ref +6, Will +3
Speed 50 ft. (10 squares)
Initiative +5
Spot , Listen
Standard attacks
BAB +6, Grapple +14
Full attack: Bite +9 melee (1d8+6 plus 1d6 cold)
Special Attacks/Qualities
Breath weapon, freezing bite, trip
Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire
Skills Hide ?1*, Listen +6, Move Silently +7, Spot +6, Survival +1*
Feats Alertness, Improved Initiative, Track
Str 18
Con 16
Dex 13
Int 9
Wis 13
Cha 10
Alignment Usually neutral evil,
Environment Cold forests,
Organisation Solitary, pair, or pack (3?5)

A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.
Winter wolves can speak Giant and Common.


Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they?re in a hurry, white wolves try to pin their foes.
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Consitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

Tags for this Page

Similar Pages

  1. Skeleton, Wolf (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 12:45 AM
  2. Bite of the Wolf (Power)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:12 PM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.