[top]WIGHT

Medium (Undead)
CR 3
HP 26, hd4d12
AC 15 (+1 Dex, +4 natural), touch 11, flat-fooded 14
Fort +1, Ref +2, Will +5
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +2, Grapple +3
Attacks
Full attack: Slam +3 melee (1d4+1 plus energy drain)
Special Attacks/Qualities
Create spawn, energy drain
Darkvision 60 ft., undead traits
Skills Hide +8, Listen +7, Move Silently +16, Spot +7
Feats Alertness, Blind Fight
Str 12
Con ?
Dex 12
Int 11
Wis 13
Cha 15
Alignment Always lawful evil,
Environment Any,
Organisation Solitary, pair, gang (3?5), or pack (6?11)


A wight?s appearance is a weird and twisted reflection of the form it had in life. A wight is about the height and weight of a human.
Wights speak Common.

[top]COMBAT

Wights attack by hammering with their fists.
Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a wight?s slam attack gain one negative level. The DC is 14 for the Fortutude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Skills: Wights have a +8 racial bonus on Move Silently checks.
SEE WIKIPEDIA ENTRY: Wight

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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