Whale, Baleen Baleen Whale
Gargantuan (Animal)
CR 6
HP 132, hd12d8+78
AC 16 (?4 size, +1 Dex, +9 natural), touch 7, flat-fooded 15
Fort +14, Ref +9, Will +5
Speed Swim 40 ft. (8 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +9, Grapple +33
Full attack: Tail slap +17 melee (1d8+18)
Special Attacks/Qualities
Blindsight 120 ft., hold breath, low-light vision
Skills Listen +15*, Spot +14*, Swim +20
Feats Alertness, Diehard, Endurance, Toughness (2)
Str 35
Con 22
Dex 13
Int 2
Wis 12
Cha 6
Alignment Always Neutral,
Environment Warm aquatic,
Organisation Solitary

The statistics here describe a plankton-feeding whale between 30 and 60 feet long, such as gray, humpback, and right whales. These massive creatures are surprisingly gentle. If harassed or provoked, they are as likely to flee as they are to retaliate.
Blindsight (Ex): Whales can ?see? by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human?s.
Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Consitution score before it risks drowning.
Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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