Werebear, Human Form
Medium (Humanoid (Human, Shapechanger))
CR 5
HP 62, hd1d8+1 plus 6d8+30
AC 15 (+2 natural, +3 studded leather armor),, touch 10, flat-fooded 15
Fort +8, Ref +5, Will +4
Speed 30 ft. (6 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +5, Grapple +6
Full attack: Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1)
Special Attacks/Qualities
Alternate form, bear empathy, low-light vision, scent
Skills Handle Animal +3, Listen +4, Spot +4, Swim +1
Feats Endurance, Iron WillB, Multiattack, Power Attack, Run, TrackB
Str 13
Con 12
Dex 11
Int 10
Wis 11
Cha 8
Alignment Always lawful good,
Environment Cold forests,
Organisation Solitary, pair, family (3?4), or troupe (2?4 plus 1?4 brown bears)

Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace


Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as greataxes or greatswords. The werebear?s greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.
Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid.
Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear?s bite attack in animal or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: Werebears have a +4 racial bonus on Swim checks in any bear form.
The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str13, Dex11, Con12, Int10, Wis9, Cha8.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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