[top]WATER MEPHIT

Water Mephit
CR 3
HP 19, hd3d8+6
AC 16 (+1 size, +5 natural), touch 11, flat-fooded 16
Fort +4, Ref +3, Will +3
Speed 30 ft. (6 squares), fly 40 ft. (average) , swim 30 ft.
Initiative +0
Spot , Listen
Standard attacks
BAB +3, Grapple +1
Attacks
Full attack: 2 claws +6 melee (1d3+2)
Special Attacks/Qualities
Breath weapon, spell-like abilities, summon mephit
Damage reduction 5/magic, darkvision 60 ft., fast healing 2
Skills Bluff +8, Escape Artist +6, Hide +10, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +6, Spot +6, Swim +10, Use Rope +0 (+2 with bindings)
Feats Power Attack, Toughness
Str 14
Con 13
Dex 10
Int 6
Wis 11
Cha 15
Alignment Usually neutral,
Environment Elemental Plane of Water,
Organisation Solitary (1), gang (2?4 mephits of mixed types), or mob (5?12 mephits of mixed types)
Water mephits come from the Elemental Plane of Water.
Water mephits are jaunty creatures with an unflagging sense of humor who quickly get on the nerves of everyone around them. Each one is about 4 feet tall and weighs about 30 pounds.
Water mephits speak Common and Aquan.

[top]COMBAT

Breath Weapon (Su): 15-foot cone of caustic liquid, damage 1d8 acid, Reflex DC 13 half. The save DC is Consitution-based and includes a +1 racial bonus.
Spell-Like Abilities: Once per hour a water mephit can hurl an acidic blob that functions like acid arrow (caster level 3rd). Once per day it can create a mass of smelly fog that duplicates the effect of a stinking cloud spell (DC 15, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): A water mephit heals only if it is exposed to rain or submerged up to its waist in water.
Skills: A water mephit has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered.
It can use the run action while swimming, provided it swims in a straight line.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Steam Mephit (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 01:08 AM
  2. Earth Mephit (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 01:04 AM
  3. Salt Mephit (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 12:24 AM
  4. Ooze Mephit (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:18 PM
  5. Air Mephit (Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:45 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.