D20:Water Domain Cleric Domain

[top]WATER DOMAIN

Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Water Domain Spells
*Cast as a water spell only.

System Reference Document
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Rune Domain (Cleric Domain)
    By AndrewTall in forum D20 system reference document
    Comments: 0
    Last Post: 08-26-2007, 03:22 PM
  2. Scalykind Domain (Cleric Domain)
    By AndrewTall in forum D20 system reference document
    Comments: 0
    Last Post: 08-26-2007, 03:21 PM
  3. Trickery Domain (Cleric Domain)
    By AndrewTall in forum D20 system reference document
    Comments: 0
    Last Post: 08-26-2007, 03:21 PM
  4. Chaos Domain (Cleric Domain)
    By AndrewTall in forum D20 system reference document
    Comments: 0
    Last Post: 08-26-2007, 03:02 PM
  5. Death Domain (Cleric Domain)
    By AndrewTall in forum D20 system reference document
    Comments: 0
    Last Post: 08-26-2007, 03:02 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.