D20:Wasp, Giant Creature
Large (Vermin)CR 3
HP 32, hd5d8+10Initiative +1
AC 14 (?1 size, +1 Dex, +4 natural), touch 10, flat-fooded 13
Fort +6, Ref +2, Will +2
Speed 20 ft. (4 squares), fly 60 ft. (good)
Spot , Listen
Standard attacksBAB +3, Grapple +11
|Full attack: Sting +6 melee (1d3+6 plus poison)|
|Darkvision 60 ft., vermin traits|
|Skills Spot +9, Survival +1*|
|Alignment Always neutral, |
Environment Temperate forests,
Organisation Solitary, swarm (2?5), or nest (11?20)
Giant wasps attack when hungry or threatened, stinging their prey to death. They take dead or incapacitated opponents back to their lairs as food for their unhatched young.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Dex. The save DC is Consitution-based.
Skills: Giant wasps have a +8 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
SEE WIKIPEDIA ENTRY: Wasp
System Reference Document -> List of Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 10:07 AM|
Last edited by , 10-23-2011 at 12:01 PM
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