D20:Uvuudaum Epic Creature
Uvuudaums can speak telepathically to any creature within 500 feet that has a language.
HP 817 hp, hd38d8+646Initiative +14 (Dex)
AC 52 (+14 Dex, ?1 size, +29 natural), touch , flat-fooded
Fort +40, Ref +37, Will +41
Speed 80 ft., climb 40 ft.
Spot , Listen
Standard attacksBAB +38, Grapple +56
|Full attack: Head spike +51 (10d6+21/19?20 plus Wisdom drain) melee|
|Confusion aura, spell-like abilities, Wisdom drain|
|Blindsight 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39|
|Skills Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59|
|Feats Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack|
|Alignment Usually neutral evil, |
Organisation Solitary, pair, or madness (3?6)
A uvuudaum?s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.
Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum?s confusion aura for 24 hours. The save DC is Charisma-based.
Wisdom Drain (Su): This effect permanently reduces a living opponent?s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a fortitude save (DC 47). The save DC is Charisma-based.
Spell-Like At will?confusion, dimension door, greater dispell magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day?chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, greater scrying, teleport, wall of force; 1/day?contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based.
Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.
System Reference Document -> Epic Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 09:24 AM|
Last edited by , 10-23-2011 at 12:01 PM
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