Large (Magical Beast)
CR 3
HP 42, hd4d10+20
AC 18 (?1 size, +3 Dex, +6 natural),, touch 12, flat-fooded 15
Fort +9, Ref +7, Will +6
Speed 60 ft. (12 squares)
Initiative +3
Spot , Listen
Standard attacks
BAB +4, Grapple +13
Full attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)
Special Attacks/Qualities
Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy
Skills Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8*
Feats Alertness, Skill Focus (Survival)
Str 20
Con 21
Dex 17
Int 10
Wis 21
Cha 24
Alignment Always chaotic good,
Environment Temperate forests,
Organisation Solitary, pair, or grace (3?6)
A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.
A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.
Unicorns speak Sylvan and Common.


Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will as a free action.
Once per day a unicorn can use greater teleport to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.
A unicorn can use cure light wounds three times per day and cure moderate wounds once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.
Wild Empathy (Ex): This power works like the druid?s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.
Skills: Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns have a +3 competence bonus on Survival checks within the boundaries of their forest.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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