Huge (Animal)
CR 8
HP 180, hd18d8+99
AC 14 (?2 size, +1 Dex, +5 natural), touch 9, flat-fooded 13
Fort +16, Ref +12, Will +8
Speed 40 ft. (8 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +13, Grapple +30
Full attack: Bite +20 melee (3d6+13)
Special Attacks/Qualities
Improved grab, swallow whole
Low-light vision, scent
Skills Hide ?2, Listen +14, Spot +14
Feats Alertness, Improved Natural Attack (bite), Run, Toughness (3), Track
Str 28
Con 21
Dex 12
Int 2
Wis 15
Cha 10
Alignment Always neutral,
Environment Warm plains,
Organisation Solitary or pair

Despite its enormous size and 6-ton weight, a tyrannosaurus is a swift runner. Its head is nearly 6 feet long, and its teeth are from 3 to 6 inches in length. It is slightly more than 30 feet long from nose to tail.


A tyrannosaurus pursues and eats just about anything it sees. Its tactics are simple?charge in and bite.
Improved Grab (Ex): To use this ability, a tyrannosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Swallow Whole (Ex): A tyrannosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the tyrannosaurus?s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
A Huge tyrannosaurus?s gizzard can hold 2 Medium, 8 Small, 32 Tiny, or 128 Diminutive or smaller opponents.
Skills: A tyrannosaurus has a +2 racial bonus on Listen and Spot checks.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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