[top]TRUMPET ARCHON

Trumpet Archon
CR 14
HP 126, hd12d8+72
AC 27 (+3 Dex, +14 natural), touch 13, flat-fooded 24
Fort +14 (+18 against poison), Ref +11, Will +11
Speed 40 ft. (8 squares), fly 90 ft. (good)
Initiative +7
Spot , Listen
Standard attacks
BAB +12, Grapple +17
Attacks
Full attack: +4 greatsword +21/+16/+11 melee (2d6+11/19?20)
Special Attacks/Qualities
Spell-like abilities, spells, trumpet
Aura of menace, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, spell resistance 29, teleport, tongues
Skills Concentration +21, Diplomacy +20, Escape Artist +18, Handle Animal +18, Knowledge (any one) +18, Listen +18, Move Silently +18, Perform (wind instruments) +18, Ride +20, Sense Motive +18, Spot +18, Use Rope +3 (+5 with bindings)
Feats Blind Fight, Cleave, Combat Reflexes, Improved Initiative, Power Attack
Str 20
Con 23
Dex 17
Int 16
Wis 16
Cha 16
Alignment Always lawful good,
Environment A lawful good-aligned plane,
Organisation Solitary, pair, or squad (3?5)


Each Trumpet Archon carries a gleaming silver trumpet about 6 feet long.

[top]COMBAT

A trumpet archon usually disdains physical combat, preferring to obliterate foes with spells quickly and return to its duties. If forced into an extended battle, it sounds its trumpet and attacks with a vengeance.
A trumpet archon?s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will?detect evil, continual flame, message. Caster level 12th.
Aura of Menace (Su): Will DC 21 negates.
Spells: Trumpet archons can cast divine spells as 14th-level clerics. A trumpet archon has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/7/7/6/5/4/4/3; DC 13 + spell level): 0?detect magic, light, purify food and drink, read magic, resistance (2); 1st?bless (2), divine favor (2), protection from chaos*, sanctuary, shield of faith; 2nd?`aid, bull?s strength (2), consecrate, lesser restoration, owl?s wisdom (2); 3rd?daylight, invisibility purge, magic circle against chaos*, magic vestment, protection from energy (2); 4th? dismissal, divine power, holy smite*, neutralize poison, spell immunity; 5th?dispel evil*, cure light wounds, plane shift, raise dead; 6th? blade barrier*, banishment, heal, undeath to death; 7th?dictum*, holy word, cure serious wounds.``
*Domain spell. Domains: Good and Law.
Trumpet (Su): An archon?s trumpet produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within 100 feet of the blast must succeed on a DC 19 Fortutude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action.
If a trumpet is ever stolen, it becomes a chunk of useless metal until the owner can recover it. Woe betide any thief caught with one.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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