D20:True Seeing Spell
True Seeing
Clr 5, Drd 7, Knowledge 5, Sor/Wiz 6
V, S, M
1 standard action
Touch
Creature touched
1 min./level
Will negates (harmless)
Yes (harmless)
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with clairaudience/clairvoyance.
Material Component: An ointment for the eyes that costs 250 gp and is made from mushroom powder, saffron, and fat.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 4,017 Views |
, 05-20-2007 at 09:16 AM
Tags for this Page
Similar Pages
-
True Resurrection (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 09:15 AM -
True Metabolism (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 09:15 AM -
True Creation (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 09:15 AM -
True Strike (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-31-2007, 10:03 PM
Bookmarks