Medium (Humanoid (Reptilian))
CR 1
HP 13, hd2d8+4
AC 15 (?1 Dex, +6 natural), touch 9, flat-fooded 15
Fort +5, Ref ?1, Will +0
Speed 30 ft. (6 squares)
Initiative ?1
Spot , Listen
Standard attacks
BAB +1, Grapple +1
Full attack: Club +1 melee (1d6) and claw ?1 melee (1d4) and bite ?1 melee (1d4); or 2 claws +1 melee (1d4) and bite ?1 melee (1d4); or javelin +1 ranged (1d6)
Special Attacks/Qualities
Darkvision 90 ft.
Skills Hide +5*, Listen +3
Feats MultiattackB, Weapon Focus (javelin)
Str 10
Con 14
Dex 9
Int 8
Wis 10
Cha 10
Alignment Usually chaotic evil,
Environment Underground,
Organisation Clutch (2?5), squad (6?11 plus 1?2 monitor lizards), or band (20?80 plus 20% noncombatants plus 3?13 monitor lizards)

A troglodyte stands about 5 feet tall and weighs about 150 pounds.
Troglodytes speak Draconic.


Half of a group of troglodytes are armed only with claws and teeth; the rest carry one or two javelins and clubs. They normally conceal themselves, launch a volley of javelins, then close to attack. If the battle goes against them, they retreat and attempt to hide.
Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortutude save or be sickened for 10 rounds. The save DC is Consitution-based. Creatures that successfully save cannot be affected by the same troglodyte?s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
Skills: The skin of a troglodyte changes color somewhat, allowing it to blend in with its surroundings like a chameleon and providing a +4 racial bonus on Hide checks. *In rocky or underground settings, this bonus improves to +8.


Troglodyte characters possess the following racial traits.
  • ?2 Dexterity, +4 Consitution, ?2 Intelligence.
  • Medium size.
  • A troglodyte?s base land speed is 30 feet.
  • Darkvision out to 90 feet.
  • Racial Hit Dice: A troglodyte begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.
  • Racial Skills: A troglodyte?s humanoid levels give it skill points equal to 5 x (2 + Intmodifier, minimum 1). Its class skills are Hide and Listen. Troglodytes have a +4 racial bonus on Hide checks (+8 in rocky or underground surroundings).
  • Racial Feats: A troglodyte?s humanoid levels give it one feat. A troglodyte receives Multiattack as a bonus feat.
  • +6 natural armor bonus.
  • Natural Weapons: 2 claws (1d4) and bite (1d4).
  • Special Attacks (see above): Stench.
  • Automatic Languages: Draconic. Bonus Languages: Common, Giant, Goblin, Orc.
  • Favored Class: Cleric.
  • Level adjustment +2.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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