Legendary Tiger
Large (Animal)
CR 10
HP 305 hp, hd26d8+188
AC 23 (?1 size, +4 Dex, +10 natural), touch 13, flat-fooded 19
Fort +22, Ref +19, Will +12
Speed 50 ft.
Initiative +8 (+4 Dex, +4 Improved Initiative)
Spot , Listen
Standard attacks
BAB +19, Grapple +34
Full attack: 2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee
Special Attacks/Qualities
Pounce, improved grab, rake 2d6+5
Skills Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16
Feats Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track
Str 32
Con 24
Dex 18
Int 2
Wis 14
Cha 10
Alignment Always neutral,
Environment Any forest, hill, mountains, plains, or underground,
Organisation Solitary or pair


Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.
Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.
Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.

System Reference Document -> Epic Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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