[top]DIRE TIGER

Large (Animal)
CR 8
HP 120, hd16d8+48
AC 17 (?1 size, +2 Dex, +6 natural), touch 11, flat-fooded 15
Fort +13, Ref +12, Will +11
Speed 40 ft. (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +12, Grapple +24
Attacks
Full attack: 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
Special Attacks/Qualities
Improved grab, pounce, rake 2d4+4
Low-light vision, scent
Skills Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10
Feats Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)
Str 27
Con 17
Dex 15
Int 2
Wis 12
Cha 10
Alignment Always neutral,
Environment Warm forests,
Organisation Solitary or pair


Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

[top]COMBAT

A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.
Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +18 melee, damage 2d4+4.
Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
SEE WIKIPEDIA ENTRY: Tiger

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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