D20:Telekinetic Maneuver Power
Psychokinesis [ | |
Level: | Psion/Wilder 4 |
---|---|
Display: | Visual |
Range: | Medium (100 ft. + 10 ft./ level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Concentration, up to 1 round/level |
Saving Throw: | None |
Power Resistance: | Yes |
Power Points: | 7 |
Augment: For every 2 additional power points you spend, this power grants a +1 bonus on your checks involving bull rush, disarm, grapple, or trip attempts.
Back to System Reference Document → Powers.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 2,509 Views |
, 05-20-2007 at 03:01 PM
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