D20:Telekinetic Force Power
|Range:||Medium (100 ft. + 10 ft./ level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target|
|Duration:||Concentration, up to 1 round/level|
|Saving Throw:||Will negates (object); see text|
|Power Resistance:||Yes (object)|
You can drop a weight and pick up another during the power?s duration, as long as you don?t stop concentrating on maintaining the power. An object can be telekinetically manipulated as if you were moving it with one hand.
If you spend at least 5 rounds concentrating on an unattended object, you can attempt to break or burst it as if making a Strength check, except that you apply your key ability modifier to the check instead of your Strength modifier.
Augment: For every additional power point you spend, the weight limit of the target increases by 25 pounds.
Back to System Reference Document → Powers.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 04-04-2007 at 10:18 PM|
Last edited by , 10-23-2011 at 11:55 AM
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