D20:Tayellah Epic Creature
Gargantuan (Magical Beast)CR 24
HP 635, hd34d10+448Initiative +27 (+19 Dex, +8 Superior Initiative)
AC 44 (+19 Dex, ?4 size, +15 insight, +4 natural), touch 40, flat-fooded 10
Fort +31, Ref +38, Will +22
Speed 100 ft.
Spot , Listen
Standard attacksBAB +34, Grapple +57
|Full attack: 2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee|
|Pounce, improved grab, rake 4d6+15|
|SR 34, DR 10/epic|
|Skills Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48|
|Feats Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse|
|Alignment Always neutral, |
Environment Any temperate or cold land,
Organisation Solitary or pair
A tayellah?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Poison (Ex): Sting, Fortitude save (DC 39); initial and secondary Damage 2d10 temporary Con. The save DC is Consitution-based.
Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.
Rake (Ex): A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of Damage each. If the tayellah pounces on an opponent, it can also rake.
System Reference Document -> Epic Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 02-15-2007 at 03:06 AM|
Last edited by , 10-23-2011 at 11:54 AM
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