D20:Tayellah Epic Creature

Gargantuan (Magical Beast)
CR 24
HP 635, hd34d10+448
AC 44 (+19 Dex, ?4 size, +15 insight, +4 natural), touch 40, flat-fooded 10
Fort +31, Ref +38, Will +22
Speed 100 ft.
Initiative +27 (+19 Dex, +8 Superior Initiative)
Spot , Listen
Standard attacks
BAB +34, Grapple +57
Full attack: 2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee
Special Attacks/Qualities
Pounce, improved grab, rake 4d6+15
SR 34, DR 10/epic
Skills Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48
Feats Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse
Str 32
Con 34
Dex 48
Int 14
Wis 32
Cha 19
Alignment Always neutral,
Environment Any temperate or cold land,
Organisation Solitary or pair

A tayellah?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Poison (Ex): Sting, Fortitude save (DC 39); initial and secondary Damage 2d10 temporary Con. The save DC is Consitution-based.
Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.
Rake (Ex): A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of Damage each. If the tayellah pounces on an opponent, it can also rake.

System Reference Document -> Epic Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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