[top]SVIRFNEBLIN

Svirfneblin Svirfneblin, 1st-Level Warrior
Small (Humanoid (Gnome))
CR 1
HP 8, hd1d8+4
AC 23 (+1 size, +1 Dex, +4 dodge, +6 banded mail, +1 buckler), touch 16, flat-fooded 18
Fort +5, Ref +3, Will +2
Speed 15 ft. in banded mail armor (3 squares); base speed 20 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +1, Grapple ?3
Attacks
Full attack: Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/19?20)
Special Attacks/Qualities
Spell-like abilities
Gnome traits, svirfneblin traits, spell resistance 12
Skills Hide +2, Listen +2, Spot +2
Feats Toughness
Str 11
Con 12
Dex 13
Int 10
Wis 11
Cha 4
Alignment Usually neutral,
Environment Underground,
Organisation Company (2?4), squad (11?20 plus 1 leader of 3rd?6th level and 2 3rd-level lieutenants), or band (30?50 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 2?5 Medium earth elementals)


Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.
A svirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average svirfneblin lifespan is 250 years.
Svirfneblin speak Gnome, Common, and Undercommon.
Svirfneblin Traits (Ex): These traits are in addition to the rock gnometraits, except where noted.
  • Stonecunning: This ability grants deep gnomes a +2 racial bonus on Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching, and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.
  • +2 racial bonus on all saving throws (figured into the statistics for the character presented here). This trait replaces the rock gnome?s racial bonus on saving throws against illusions.
  • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblin. This adjustment stacks with those from similar effects, such as the Spell Focus feat.
  • +1 racial bonus on attack rolls against kobolds and goblinoids.
  • +4 dodge bonus to Armor Class against all creatures (figured into the statistics for the character presented here). This trait replaces the rock gnome?s dodge bonus against giants.
  • Automatic Languages: Undercommon, Gnome, Common. Bonus Languages: Dwarven, Elven, Giant, Goblin, Orc, Terran. This trait replaces the rock gnome?s automatic and bonus languages.
  • Spell-Like Abilities: 1/day?blindness/deafness (typical save DC 13), blur, disguise self. Caster level equals the svirfneblin?s class levels. The save DC is Charisma-based and include a +4 racial modifier. This trait replaces the rock gnome?s spell-like abilities.
  • Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).
  • +2 racial bonus on Craft (alchemy) and Listen checks.
  • +2 racial bonus on Hide checks, which improves to +4 underground.
  • Level adjustment +3.

The svirfneblin warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
Challenge Rating: Svirfneblin with levels in NPC classes have a CR equal to their character level. Svirfneblin with levels in PC classes have a CR equal to their character level +1.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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