[top]STORM GIANT

Huge (Giant)
CR 13
HP 199, hd19d8+114
AC 27 (?2 size, +2 Dex, +12 natural, +5 breastplate), touch 10, flat-fooded 25
Fort +17, Ref +8, Will +13
Speed 35 ft. (7 squares), swim 30 ft. (6 squares) in breastplate; base speed 50 ft., swim 40 ft.
Initiative +2
Spot , Listen
Standard attacks
BAB +14, Grapple +36
Attacks
Full attack: Greatsword +26/+21/+16 melee (4d6+21/19?20) or 2 slams +26 melee (1d6+14) or composite longbow (+14 str=bonus) +14/+9/+4 ranged (3d6+14/x3)
Special Attacks/Qualities
Spell-like abilities
Freedom of movement, immunity to electricity, low-light vision, rock catching, water breathing
Skills Climb +20, Concentration +26, Craft (any one) +13, Diplomacy +4, Intimidate +12, Jump +24, Listen +15, Perform (sing) +12, Sense Motive +15, Spot +25, Swim +18*
Feats Awesome Blow, Cleave, Combat Reflexes, Improved Bull Rush, Improved Sunder, Iron Will, Power Attack
Str 39
Con 23
Dex 14
Int 16
Wis 20
Cha 15
Alignment Often chaotic good,
Environment Warm mountains,
Organisation Solitary or family (2?4 plus 35% noncombatants plus 1 sorcerer or cleric of 7th?10th level plus 1?2 rocs, 2?5 griffons, or 2?8 sea cats)


Very rarely, storm giants have violet skin. Violet-skinned storm giants have deep violet or blue-black hair with silvery gray or purple eyes. Adults are about 21 feet tall and weigh about 12,000 pounds. Storm giants can live to be 600 years old. Storm giants? garb is usually a short, loose tunic belted at the waist, sandals or bare feet, and a headband. They wear a few pieces of simple but finely crafted jewelry, anklets (favored by barefoot giants), rings, or circlets being most common. They live quiet, reflective lives and spend their time musing about the world, composing and playing music, and tilling their land or gathering food.

[top]COMBAT

Storm giants use weapons and spell-like abilities instead of throwing rocks. Their composite longbows have a range increment of 180 feet.
Spell-Like Abilities: 1/day?call lightning (DC 15), chain lightning (DC 18). Caster level 15th. 2/day?control weather, levitate. Caster level 20th. The save DCs are Charisma-based.
Freedom of Movement (Su): Storm giants have a continuous freedom of movement ability as the spell (caster level 20th). The effect can be dispelled, but the storm giant can create it again on its next turn as a free action.
Water Breathing (Ex): Storm giants can breathe underwater indefinitely and can freely use their spell-like abilities while submerged.
Skills: A storm giant has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *Storm giants ignore all weight penalties for gear carried when swimming.

[top]Storm Giant Characters

About 20% of adult storm giants are sorcerers or clerics. A storm giant cleric has access to two of the following domains: Chaos, Good, Protection, or War.
SEE WIKIPEDIA ENTRY: Giant

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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