[top]STEAM MEPHIT

Steam Mephit
CR 3
HP 13, hd3d8
AC 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-fooded 15
Fort +3, Ref +4, Will +3
Speed 30 ft. (6 squares), fly 50 ft. (average)
Initiative +5
Spot , Listen
Standard attacks
BAB +3, Grapple ?1
Attacks
Full attack: 2 claws +4 melee (1d3 plus 1d4 fire)
Special Attacks/Qualities
Breath weapon, spell-like abilities, summon mephit
Damage reduction 5/magic, darkvision 60 ft., fast healing 2, immunity to fire, vulnerability to cold
Skills Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings)
Feats Dodge, Improved Initiative
Str 10
Con 10
Dex 13
Int 6
Wis 11
Cha 15
Alignment Usually neutral,
Environment Elemental Plane of Fire,
Organisation Solitary (1), gang (2?4 mephits of mixed types), or mob (5?12 mephits of mixed types)


Steam mephits come from the Elemental Plane of Fire.
Steam mephits are bossy creatures who consider themselves the lords of all their kind. Each one is about 4 feet tall and weighs about 2 pounds.
Steam mephits speak Common and Ignan.

[top]COMBAT

Unlike other mephits, steam mephits rush into combat eagerly, driven by an oversized ego.
Breath Weapon (Su): 10-foot cone of steam, damage 1d4 fire, Reflex DC 12 half. Living creatures that fail their saves are tormented by burned skin and seared eyes unless they have immunity to fire or are otherwise protected. This effect imposes a ?4 penalty to AC and a ?2 penalty on attack rolls for 3 rounds. The save DC is Consitution-based and includes a +1 racial bonus.
Spell-Like Abilities: Once per hour a steam mephit can surround itself with a plume of vapor, duplicating the effect of a blur spell (caster level 3rd). Once per day it can create a rainstorm of boiling water that affects a 20-foot-square area. Living creatures caught in the storm take 2d6 points of fire damage (Reflex DC 14 half; caster level 6th). This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.
Fast Healing (Ex): A steam mephit heals only if it is touching boiling water or is in a hot, humid area.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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