Large (Aberration)
CR 9
HP 76, hd9d8+36
AC 16 (?1 size, +1 Dex, +6 natural), touch 10, flat-fooded 15
Fort +7, Ref +6, Will +9
Speed 40 ft. (8 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +6, Grapple +14
Full attack: Bite +9 melee (2d6+6 plus poison)
Special Attacks/Qualities
Charming gaze, poison, spells
Darkvision 60 ft.
Skills Concentration +13, Listen +14, Spellcraft +10, Spot +14
Feats Ability Focus (charming gaze), Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes
Str 18
Con 18
Dex 13
Int 12
Wis 17
Cha 17
Alignment Usually chaotic evil,
Environment Temperate marshes,
Organisation Solitary or nest (2?4)

Spirit nagas speak Abyssal and Common.


Spirit nagas meet foes boldly so as to use their gaze attacks to best effect. They quickly slither forward to bite foes that avert their eyes.
Charming Gaze (Su): As charm person, 30 feet, Will DC 19 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 1d8 Con. The save DC is Consitution-based.
Spells: Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0?cure minor wounds, daze, detect magic, mage hand, open/close, ray of frost, read magic; 1st?charm person, cure light wounds, divine favor, magic missile, shield of faith; 2nd?cat's grace, invisibility, summon swarm; 3rd?displacement, fireball.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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