D20:Sling Weapon
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Size | Cost | Damage | Weight1 | hpTemplate:ifexpr: 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | ? | ? | |||||||||
Diminuative | ? | 1 | |||||||||
Tiny | ? | 1d2 | |||||||||
Small | ? | 1d3 | 0 lb. | ||||||||
Medium | ? | 1d4 | 0 lb. | ||||||||
Large | ? | 1d6 | 0 lb. | ||||||||
Huge | ? | 1d8 | |||||||||
Gargantuan | ? | 2d6 | |||||||||
Collossal | ? | 3d6 | [/LIST] |
[top]Description
Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a move action that requires two hands and provokes attacks of opportunity.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a −1 penalty on attack rolls.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a −1 penalty on attack rolls.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Leather | — | 300 gp | 2 | ? | |
Adamantine | ? | n/a | n/a | n/a | ? |
Crystal, Deep | ? | 1,000 gp | 10 | Psionic | |
Crystal, Mundane | ? | {{{mccost|300 gp}}} | 8 | No rusting, not metal | |
Darkwood | ? | n/a | n/a | n/a | ? |
Iron, Cold | n/a | n/a | n/a | n/a | ? |
Mithral | ? | n/a | n/a | n/a | ? |
Silver, Alchemical | n/a | n/a | n/a | n/a | ? |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 5,379 Views |
, 05-20-2007 at 12:47 AM
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