[top]SKUM

Medium (Aberration (Aquatic))
CR 2
HP 11, hd2d8+2
AC 13 (+1 Dex, +2 natural), touch 11, flat-fooded 12
Fort +1, Ref +1, Will +3
Speed 20 ft. (4 squares), swim 40 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +1, Grapple +5
Attacks
Full attack: Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)
Special Attacks/Qualities
Rake 1d6+2
Darkvision 60 ft., amphibious
Skills Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12
Feats Alertness
Str 19
Con 13
Dex 13
Int 10
Wis 10
Cha 6
Alignment Usually lawful evil,
Environment Underground,
Organisation Brood (2?5) or pack (6?15)


A skum is about the same height and weight as a human. Skum speak Aquan.

[top]COMBAT

Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.
Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.
A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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