D20:Skeleton, Advanced Megaraptor Creature
Huge (Undead)CR 6
HP 78, hd12d12Initiative +7
AC 14 (?2 size, +3 Dex, +3 natural),, touch 11, flat-fooded 11
Fort +4, Ref +7, Will +8
Speed 60 ft. (12 squares)
Spot , Listen
Standard attacksBAB +6, Grapple +19
|Full attack: Talons +9 melee (2d8+5) and 2 claws +4 melee (1d8+2) and bite +4 melee (2d6+2)|
|Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits|
|Feats Improved Initiative|
|Alignment Always neutral evil, |
Environment Warm forests,
Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.
A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.
System Reference Document -> List of Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 12:44 AM|
Last edited by , 10-23-2011 at 11:59 AM
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