D20:Sirrush Epic Creature


=SIRRUSH =
Sirrush
Large (Magical Beast)
CR 24
HP 900 hp, hd40d10+680
AC 44 (+15 Dex, ?1 size, +20 natural), touch 24, flat-fooded 39
Fort +39, Ref +37, Will +27
Speed 90 ft.
Initiative +23 (+15 Dex, +8 Superior Initiative)
Spot , Listen
Standard attacks
BAB +40, Grapple +60
Attacks
Full attack: 4 claws +56 (2d6+16/19?20 (+1d6 on critical hit)) melee, bite +54 (4d6+8) melee
Special Attacks/Qualities
Pounce, stunning roar
Blindsight 300 ft., DR 10/epic, darkvision 60 ft., fast healing 20, low-light vision, SR 39, scent; acid, cold, electricity, fire, and sonic resistance 10
Skills Climb +59, Hide +58, Jump +83, Listen +57, Move Silently +58, Spot +57, Survival +57
Feats Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Str 42
Con 44
Dex 40
Int 21
Wis 38
Cha 28
Alignment Usually chaotic neutral,
Environment Any,
Organisation Solitary, pair, or pack (4?9 sirrushes and 1?2 three-headed sirrushes)


Sirrushes speak Sylvan and Draconic.
A sirrush?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
===COMBAT===
Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is
Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.
Headloss Resistance (Ex): A sirrush?s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker?s str=modifier). On a failed save, the sirrush?s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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