The shambler spell creates 1d4+2 shambling mounds with 11 HD each. The creatures willingly aid you in combat or battle, perform a specific mission, or serve as bodyguards. The creatures remain with you for seven days unless you dismiss them. If the shamblers are created only for guard duty, however, the duration of the spell is seven months. In this case, the shamblers can only be ordered to guard a specific site or location. Shamblers summoned to guard duty cannot move outside the spell?s range, which is measured from the point where each first appeared.
Drd 9, Plant 9
1 standard action
Medium (100 ft. + 10 ft./level)
Three or more shambling mounds, no two of which can be more than 30 ft. apart; see text
Seven days or seven months (D); see text
The shamblers have resistance to fire as normal shambling mounds do only if the terrain is rainy, marshy, or damp.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 12:36 AM|
Last edited by , 10-23-2011 at 11:59 AM
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