Medium (Undead (Incorporeal))
CR 3
HP 19, hd3d12
AC 13 (+2 Dex, +1 deflection),, touch 13, flat-fooded 11
Fort +1, Ref +3, Will +4
Speed Fly 40 ft. (good) (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +1, Grapple ?
Full attack: Incorporeal touch +3 melee (1d6 Str)
Special Attacks/Qualities
Create spawn, strength damage
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Skills Hide +8*, Listen +7, Search +4, Spot +7
Feats Alertness, Dodge
Dex 14
Int 6
Wis 12
Cha 13
Alignment Always chaotic evil,
Environment Any,
Organisation Solitary, gang (2?5), or swarm (6?11)

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.
A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.


Shadows lurk in dark places, waiting for living prey to happen by.
Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.
Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a ?4 penalty on Hide checks.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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