D20:Scorpion, Monstrous Creature

[top]MONSTROUS SCORPION

Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion?s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
SizeFort DCDamageSizeFort DCDamage
Tiny121 ConHuge181d6 Con
Small121d2 ConGargantuan231d8 Con
Medium131d3 ConColossal331d10 Con
Large141d4 Con
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion

[top]MONSTROUS SCORPIONS



System Reference Document -> List of Creatures (SRD)
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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