D20:Scorpion, Gargantuan Monstrous Creature

[top]GARGANTUAN MONSTROUS SCORPION

Monstrous Scorpion, Gargantuan
Gargantuan (Vermin)
CR 10
HP 150, hd20d8+60
AC 24 (?4 size, +18 natural),, touch 6, flat-fooded 24
Fort +15, Ref +6, Will +6
Speed 50 ft. (10 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +15, Grapple +37
Attacks
Full attack: 2 claws +21 melee (2d6+10) and sting +16 melee (2d6+5 plus poison)
Special Attacks/Qualities
Constrict 2d6+10, improved grab, poison
Darkvision 60 ft., tremorsense 60 ft., vermin traits
Skills Climb +14, Hide ?8, Spot +4
Feats ?
Str 31
Con 16
Dex 10
Int
Wis 10
Cha 2
Alignment Always Neutral,
Environment Warm deserts,
Organisation Solitary


Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion?s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
SizeFort DCDamage
Gargantuan231d8 Con
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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