D20:Scorpion, Devastation Epic Creature
Colossal (Vermin)CR 42
HP 1,984 hp, hd128d8+1,408Initiative +12 (Dex)
AC 60 (?8 size, +12 Dex, +46 natural), touch 14, flat-fooded 48
Fort +77, Ref +54, Will +42
Speed 100 ft.
Spot , Listen
Standard attacksBAB +96, Grapple +126
|Full attack: 2 Claws +102 (10d10+14) melee and Sting +97 (8d10+7 plus poison) melee|
|Improved grab, squeeze, poison|
|Vermin Traits, Darkvision 300 ft., SR 50, DR 15/?|
|Skills Climb +22, Hide +4, Jump +42, Spot +8|
|Alignment Always neutral, |
Environment Any land,
Organisation Solitary or cluster (2?5)
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.
Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.
Poison (Ex): Sting, Fortutude save (DC 95); initial and secondary damage 2d12 temporary Str.
Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion
System Reference Document -> Epic Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-20-2007 at 12:27 AM|
Last edited by , 10-23-2011 at 11:58 AM
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