D20:Scorpion, Colossal Monstrous Creature

[top]COLOSSAL MONSTROUS SCORPION

Monstrous Scorpion, Colossal
Colossal (Vermin)
CR 12
HP 300, hd40d8+120
AC 26 (?8 size, ?1 Dex, +25 natural), touch 1, flat-fooded 26
Fort +25, Ref +12, Will +13
Speed 50 ft. (10 squares)
Initiative ?1
Spot , Listen
Standard attacks
BAB +30, Grapple +58
Attacks
Full attack: 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
Special Attacks/Qualities
Constrict 2d8+12, improved grab, poison
Darkvision 60 ft., tremorsense 60 ft., vermin traits
Skills Climb +16, Hide ?12, Spot +4
Feats ?
Str 35
Con 16
Dex 8
Int
Wis 10
Cha 2
Alignment Always neutral,
Environment Warm deserts,
Organisation Solitary


Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion?s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
SizeFort DCDamage
Colossal331d10 Con
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion

System Reference Document -> List of Creatures (SRD)
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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