D20:Salamander, Noble Creature

[top]NOBLE SALAMANDER

Noble Salamander
CR 10
HP 112, hd15d8+45
AC 18 (?1 size, +1 Dex, +8 natural), touch 10, flat-fooded 17
Fort +12, Ref +10, Will +11
Speed 20 ft. (4 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +15, Grapple +25
Attacks
Full attack: +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
Special Attacks/Qualities
Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities
Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Skills Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13
Feats Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing])
Str 22
Con 16
Dex 13
Int 16
Wis 15
Cha 15
Alignment Usually evil (any),
Environment Elemental Plane of Fire,
Organisation Solitary, pair, or noble party (9?14)


Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

[top]COMBAT

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders? metallic weapons also conduct this heat.
Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Spell-Like Abilities: 3/day?burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day?dispel magic, summon monster vII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.
Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.
Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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