[top]Sacred Spell [Metamagic]

[top]Benefit
Half of the damage dealt by a sacred spell results directly from divine power and is therefore not subject to being reduced by protection from elements or similar magic. The other half of the damage dealt by the spell is as normal. A sacred spell uses up a spell slot two levels higher than the spell?s actual level. Only divine spells can be cast as sacred spells.

System Reference Document -> Feats
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Repeat Spell (Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-26-2007, 05:57 PM
  2. Reach Spell (Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-26-2007, 05:55 PM
  3. Quicken Spell (Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-26-2007, 05:47 PM
  4. Natural Spell (Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-26-2007, 12:55 AM
  5. Maximize Spell (Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-25-2007, 09:17 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ę2002-2010 Wizards of the Coast, Inc.