[top]RHINOCEROS

Large (Animal)
CR 4
HP 76, hd8d8+40
AC 16 (?1 size, +7 natural), touch 9, flat-fooded 16
Fort +11, Ref +6, Will +3
Speed 30 ft. (6 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +6, Grapple +18
Attacks
Full attack: Gore +13 melee (2d6+12)
Special Attacks/Qualities
Powerful charge
Low-light vision
Skills Listen +14, Spot +3
Feats Alertness, Endurance, Improved Natural Attack (gore)
Str 26
Con 21
Dex 10
Int 2
Wis 13
Cha 2
Alignment Always neutral,
Environment Warm plains,
Organisation Solitary or herd (2?12)


The rhinoceros is infamous for its bad temper and willingness to charge intruders.
The statistics presented here are based on the African black rhino, which is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. These statistics can describe any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like).

[top]COMBAT

When it is harassed or annoyed, a rhinoceros lowers its head and charges.
Powerful Charge (Ex): A rhinoceros deals 4d6+24 points of damage when it makes a charge.
SEE WIKIPEDIA ENTRY: Rhinoceros

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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