D20:Repel Vermin Spell



Repel Vermin
Brd 4, Clr 4, Drd 4, Rgr 3
V, S, DF
1 standard action
10 ft.
10-ft.-radius emanation centered on you
10 min./level (D)
None or Will negates; see text
An invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

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