D20:Remote Viewing Power
|Clairsentience (Scrying; see text)|
|Range:||See textTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target|
|Duration:||1 min./level (D)|
|Saving Throw:||Will negates|
|Power Points:||7, XP|
|Knowledge||Will Save Modifier|
|Secondhand (you have heard of the subject)||+5|
|Firsthand (you have met the subject)||+0|
|Familiar (you know the subject well)||?5|
|*You must have some sort of connection to a creature you have no knowledge of.|
|Connection||Will Save Modifier|
|Likeness or picture||?2|
|Possession or garment||?4|
|Body part, lock of hair, bit of nail, etc.||?10|
|Subject on another plane||+5|
While the remote viewing lasts, your real body remains unmoving and unaware of your actual surroundings. On the other hand, your quasi-real viewpoint is treated in some ways as if it were an invisible ectoplasmic form of yourself, except as follows. This power is of the Scrying subdiscipline, but use the following information in place of the standard scrying sensor. As a quasi-real viewpoint, you can speak (though your voice is whispery).
You may potentially be sensed by the subject of your viewing (subjects who can see or sense invisible or hidden creatures automatically sense you; otherwise you make a Hide check with a +40 bonus to escape detection if immobile, or a +20 bonus if moving). You could be attacked (although if you become subject to dispel psionics, the remote viewing simply ends). If the subject moves, you can attempt to follow it at a speed of 20 feet, though if it gets farther than 30 feet from you (or you move farther than 30 feet from it), the power ends.
You can attempt to manifest one power through your quasi-real viewpoint, but you must make a Concentration check (DC 20 + level of the power you wish to manifest) to succeed. Manifesting (or attempting and failing to manifest) a power immediately ends the remote viewing.
Furthermore, all powers from your quasi-real viewpoint cost twice the usual number of power points (you can?t exceed the power point limit set by your manifester level, so you are restricted to manifesting lower-level powers than you otherwise could). Power points you spend as a quasireal viewpoint are drained from your real body.
XP Cost: 20 XP.
Back to System Reference Document → Powers.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 04-04-2007 at 06:09 PM|
Last edited by , 10-23-2011 at 11:55 AM
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