[top]PURPLE WORM

Purple Worm
Gargantuan (Magical Beast)
CR 12
HP 200, hd16d10+112
AC 19 (?4 size, ?2 Dex, +15 natural), touch 4, flat-fooded 19
Fort +17, Ref +8, Will +4
Speed 20 ft. (4 squares), burrow 20 ft., swim 10 ft.
Initiative ?2
Spot , Listen
Standard attacks
BAB +16, Grapple +40
Attacks
Full attack: Bite +25 melee (2d8+12) and sting +20 melee (2d6+6 plus poison)
Special Attacks/Qualities
Improved grab, swallow whole, poison
Tremorsense 60 ft.
Skills Listen +18, Swim +20
Feats Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (bite), Weapon Focus (sting)
Str 35
Con 25
Dex 6
Int 1
Wis 8
Cha 8
Alignment Always neutral,
Environment Underground,
Organisation Solitary


The body of a mature purple worm is 5 feet in diameter and 80 feet long, weighing about 40,000 pounds. The creature has a poisonous stinger in its tail.

[top]COMBAT

In battle, a purple worm forms into a coil 20 feet in diameter, biting and stinging anything within reach.
Improved Grab (Ex): To use this ability, a purple worm must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Poison (Ex): Injury, Fortitude DC 25, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Consitution-based.
Swallow Whole (Ex): A purple worm can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of crushing damage plus 8 points of acid damage per round from the worm?s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 17). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Gargantuan worm?s interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.
Skills: A purple worm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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