[top]PUPPETEER

Puppeteer
CR 1
HP 1, hd1/4 d10
AC 20 (+8 size, +2 Dex), touch 20, flat-fooded 18
Fort +2, Ref +4, Will +5
Speed 5 ft. (1 square)
Initiative +2
Spot , Listen
Standard attacks
BAB +1, Grapple ?20
Attacks
Full attack: Bite +4 melee (1d2?5)
Special Attacks/Qualities
Enthrall, psi-like abilities
Blindsight 60 ft., host protection, telepathy 20 ft.
Skills Hide +22, Listen +7, Sense Motive +7, Spot +7
Feats Iron Will
Str 1
Con 11
Dex 15
Int 14
Wis 16
Cha 14
Alignment Usually lawful evil,
Environment Underground,
Organisation Solitary or pack (2?8)


Puppeteers do not speak, though they can speak indirectly using a host body?s vocal cords, in whatever language the host knows (usually Common).
===COMBAT===
Puppeteers use their psionic powers in conjunction with their enthrall ability to gain control over potential hosts. Once it is in control, a puppeteer almost exclusively relies on the host?s mental and physical abilities, although it can use its own powers to enhance their effectiveness in a particularly dangerous situation.
Enthrall (Ex): If a puppeteer is in physical contact with a person it has charmed (the puppeteer establishes a physical hold by means of slender infiltrating tendrils), the subject acts as if dominated. (Puppeteers often seek to charm victims first and then ?ask? to be picked up.) So long as the puppeteer remains in contact with the victim, the domination remains in effect, even if a check would normally indicate that the effect is broken.
Psi-Like Abilities: 3/day? detect psionics, mental barrier, psionic charm (DC 13). Manifester level 1st. The save DCs are Charisma-based.
Blindsight (Ex): A puppeteer can ascertain creatures by nonvisual means within 60 feet.
Hide Mind (Su): A puppeteer cannot be identified as psionic by divination spells or clairsentience powers.
Host Protection (Ex): A puppeteer in control of a host is treated as an attended magic item for the purpose of making saving throws, even if the puppeteer is specifically targeted. A puppeteer that is attached to its host is treated as a creature in a grapple for the purpose of striking at the puppeteer instead of the host (but the host is not considered grappled in turn).
Telepathy (Su): A puppeteer can communicate telepathically with any creature within 20 feet that has a language.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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