[top]PSEUDODRAGON

[noedit][table] class="npc" border="0"
|+ style="text-align: right;"|
|-
! style="text-align: right;"|
Tiny (Dragon)
CR 1
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| style="text-align: right;"|
HP 15, hd2d12+2
AC 18 (+2 size, +2 Dex, +4 natural), touch 14, flat-fooded 16
Fort +4, Ref +5, Will +4
Speed 15 ft. (3 squares), fly 60 ft. (good)
Initiative +2
Spot , Listen

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! style="text-align: right;" colspan="3"|
Standard attacks
BAB +2, Grapple ?8
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| style="text-align: left; background-color: #c6c6ae"| Attacks
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| style="text-align: left; background-color: #ffffff"| Full attack: Sting +4 melee (1d3?2 plus poison) and bite ?1 melee (1)
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! style="text-align: right;" colspan="3"|
Special Attacks/Qualities
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| style="text-align: left; background-color: #ffffff""|Poison
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| style="text-align: left; background-color: #ffffff""|Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.

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| style="text-align: left; background-color: #c6c6ae"| Skills Diplomacy +2, Hide +20*, Listen +7 class=errata" |
+9
, [wiki="Search]Search[/wiki] +6, [wiki=Sense Motive]Sense Motive[/wiki] +7, [wiki=Spot]Spot[/wiki] +7 [span] class=errata" |
+9
[/span], [wiki="Survival]Survival[/wiki] +1 (+3 following tracks)
|-
| style="text-align: left; background-color: #c6c6ae"| [b]Feats[/b] [span] class=errata" |
[wiki="Alertness]Alertness[/wiki]
[/span], [wiki=Weapon Finesse]Weapon Finesse[/wiki]B
|-
| style="text-align: left; background-color: #c6c6ae"|[div] style="margin-right:5%"|[b]Str [/b] 6
[b]Con [/b] 13[/div][div] style="margin-right:5%"|[b]Dex [/b] 15
[b]Int [/b] 10[/div][div] style="margin-right:5%"|[b]Wis [/b] 12
[b]Cha [/b] 10[/div]
|-
| style="text-align: left;"| [b]Alignment [/b] Always [wiki=Neutral Good]neutral good[/wiki],
[b]Environment [/b] Temperate forests,
[b]Organisation[/b] Solitary, pair, or clutch (3?5)

[/table]

[/noedit]
A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.
A pseudodragon can communicate telepathically and can also vocalize animal noises.
[h="3"]COMBAT[/h]
A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.
Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Consitution-based and includes a +2 racial bonus.
Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can?t actually see still have total concealment against the pseudodragon.
Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.
Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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