D20:Praying Mantis, Giant Creature
Large (Vermin)CR 3
HP 26, hd4d8+8Initiative ?1
AC 14 (?1 size, ?1 Dex, +6 natural), touch 8, flat-fooded 14
Fort +6, Ref +0, Will +3
Speed 20 ft. (4 squares), fly 40 ft. (poor)
Spot , Listen
Standard attacksBAB +3, Grapple +11
|Full attack: Claws +6 melee (1d8+4) and bite +1 melee (1d6+2)|
|Darkvision 60 ft., vermin traits|
|Skills Hide ?1*, Spot +6|
|Alignment Always neutral, |
Environment Temperate forests,
This patient carnivore remains completely still as it waits for prey to come near.
Improved Grab (Ex): To use this ability, a giant praying mantis must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full +6 attack bonus).
Skills: A giant praying mantis has a +4 racial bonus on Hide and Spot checks. *Because of its camouflage, the Hide bonus increases to +12 when a mantis is surrounded by foliage.
SEE WIKIPEDIA ENTRY: Praying Mantis
System Reference Document -> List of Creatures (SRD)
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-19-2007 at 11:50 PM|
Last edited by , 10-23-2011 at 11:58 AM
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