[top]PORPOISE

Medium (Animal)
CR 1/2
HP 11, hd2d8+2
AC 15 (+3 Dex, +2 natural), touch 13, flat-fooded 12
Fort +4, Ref +6, Will +1
Speed Swim 80 ft. (16 squares)
Initiative +3
Spot , Listen
Standard attacks
BAB +1, Grapple +1
Attacks
Full attack: Slam +4 melee (2d4)
Special Attacks/Qualities
?
Blindsight 120 ft., hold breath, low-light vision
Skills Listen +8*, Spot +7*, Swim +8
Feats Weapon Finesse
Str 11
Con 13
Dex 17
Int 2
Wis 12
Cha 6
Alignment Always neutral,
Environment Temperate aquatic,
Organisation Solitary, pair, or school (3?20)


Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.

[top]COMBAT

Blindsight (Ex): Porpoises can ?see? by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human?s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x its Consitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
SEE WIKIPEDIA ENTRY:

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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